Conversion

Powers - Possession

  Card 160

  • Mind control.
    Conversion is a very strong and enduring power, because it convinces the dominated that its principles are others and this is followed by its cause.

    He who is dominated by this magic has his mind fully convinced and becomes an ally with all his might.
    Note: Gods and Titans are immune to this magic.

    * Fictional power created by and for NUC Cards.
    It is a knowledge of magic dominated by gods or great magicians. Registered on the parchments of possession.
     

 
Battle Area:

  1. Water = 00
  2. Earth = 00
  3. Heaven = 00

Attack and Defense

  1. Wisdom = 00
  2. Dexterity and Strength = 00
  3. Powers = 00

  4. Fire = 00

 

Game

NUC Cards is a board game. With trays representing the opponents' lands and the battlefield.
The characters exist timelessly. In one era, historical, mythological and literary characters meet in this game.
An epic oxygen game of great kings, notable warriors, heroes and anti-heroes, mighty magicians and gods between creatures and beings ...
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Conversion

Powers - Possession

Conversion is a very strong and enduring power, because it convinces the dominated that its principles are others and this is followed by its cause.

He who is dominated by this magic has his mind fully convinced and becomes an ally with all his might.
Note: Gods and Titans are immune to this magic.

1 card of this power has power of reach on 1 character, to have control over more characters it is necessary more cards of this power.

Very strong and lasting power.

  • Note: Gods and Titans are immune to this magic.

The delirium enslaves and generates complete madness over the enemy.

It is a very powerful knowledge of magic, dominated by gods or great magicians.

* But these possessions are sustained by the dense magic of the book of the power of their masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during battle in battle;
  2. By the spell breaking in the act of the spell (not being broken, after the battle);
  3. By separating between power book and opposing magician,
  4. By mortal injury or death of the opposing god or wizard. (although gods can not be killed)

 

 

 

 

 


NUC Cards ® 2019
Reasoning and strategy.
An advanced game of underground strategy in generation.

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