The killer

Powers - Possession

  Card 282

  • Mind control.

    * Magic imagined by and for NUC Cards.

    Possession enslaves and has, momentarily, complete control over the enemy.

    It is a knowledge of magic dominated by gods or great magicians. Registered on the parchments of possession.

 
Battle Area:

  1. Water = 00
  2. Earth = 30
  3. Heaven = 10

Attack and Defense

  1. Wisdom = 00
  2. Dexterity and Strength = 30
  3. Powers = 10

  4. Fire = 15

 Game

NUC Cards is a board game. With trays representing the opponents' lands and the battlefield.
The characters exist timelessly. In one era, historical, mythological and literary characters meet in this game.
An epic oxygen game of great kings, notable warriors, heroes and anti-heroes, mighty magicians and gods between creatures and beings ...
Sign up and get access to rules details and more cards.
Collect!

 

Spirit of War

Powers - Evocation

* Magic imagined by and for NUC Cards.

1 card of this power has power of reach on 1 character, to have control over more characters it is necessary more cards of this power.

Momentary power, which lasts while a god or magician is acting in a battle.

Note: Gods and Titans are immune to this magic.
Possession enslaves and has complete control over the enemy.

It is a knowledge of magic dominated by gods or great magicians.

The master has complete mastery over the dominated mind, and can convert it according to its purposes, such as:

  • Assassin, (you can fight your own comrades)
  • Thief, (can steal objects such as swords, power parchments, notes of strategic knowledge, animals etc ..)
  • Spy, (exposes features, strategies and secret information of the battle in question)
  • Total control over the dominated with its resources. (if the same can have an animal, have a gun, or parchments of power knowledge etc)

* But these possessions are sustained by the dense magic of the book of the power of their masters or power of the gods, and can be destroyed or overcome like this:

  1. For superiority during battle in battle;
  2. By the breaking of the spell;
  3. By separating between power book and opposing magician,
  4. By mortal injury or death of the opposing god or wizard. (although gods can not be killed)

 

 

 

 

 


NUC Cards ® 2019
Reasoning and strategy.
An advanced game of underground strategy in generation.

Agência Núcleo - Site Expresso
Free Joomla! templates by AgeThemes