The Lands

And its properties.

It is important to have someone teach the game.
From 2 to 8 players.
Clockwise.

Each player will defend a cause and have their own mission.

From time to time:

Possible actions during game progress:
In turn, depending on the level of your city, you can:

 

  • Pick up 1 card from any unlocked deck;
  • Build 1 property;
  • Negotiate buying or selling;
  • Invest in sand games, betting values;
  • Go to battle;
  • To browse.

 

Scenario:

 

Center

Center of the game is the battlefield.

The desert where the wars take place.
There is a gladiator arena.
It also hides the passage to the Tartars, where are imprisoned gods, titans and mortal burials.

 

Player Grounds

Around the center are the lands of each conqueror.

Each player has their own city (with seven reference properties in all)
These cities, identified by the cardinal points, hence the limit of 8 players.
Beginning the distribution by north, south and successively until the possible consumption of the lands.

 

The properties will be constructed in this order:

  1. Downtown,
  2. Marketplace,
  3. Tower,
  4. Forge,
  5. Shipyard,
  6. Mystical school,
  7. Temple.

 

There are eight decks, to be unlocked, of hidden cards:

Unlocked over time.

No cost of values, fruit of effort:

1st values: coins + gems + objects (starts unlocked);

With possible cost:

2nd characters: humans + elves + dwarves;
3rd prophecy;
4th animals + mount;
5th weapons + strategy;
6th ships + creatures and creatures of the sea;
7th powers + beings and creatures (except: maritime characters);
8th gods + titans.

* Note: coins, gems, objects, slaves, or any card with defined values are negotiated, paid or received with the exception of properties.

 

of evolution

The game begins with unlocked values:

  • coins,
  • gems,
  • objects.

(in each round you can convince a character of these to follow you in your cause, no cost).

 *Note: Everyone can pay for what is marketed. (however, only properties are constructed concerning their own lands)

 

1st property (city center)

To build the city center you only need:

  • Carry out your first construction.

With 1 property:

You reach the leading level.

  • One can recruit allies to their cause.

Access to cards is freed:

  • Humans,
  • Elves,
  • Dwarves.

 

2nd Estate (the market)

To build a market you need at least:

  • Have established 1 property
  • 1 human,
  • 1 nonhuman character,
  • + payment for the costs of this construction.

With 2 properties:

You reach the merchant level, which means that:

  • One can negotiate with other markets (of other peoples).

Access to cards is freed:

  • Animals;
  • Mounts.

 

 th  Property (the tower)

To build the tower you need at least:

  • Have established 2 properties
  • 1,
  • 1 nonhuman character,
  • 1 mount,
  • + payment for the costs of this construction.

With 3 properties:

You reach the defender level, which means that:

  • His fame grows and there come to be legends and prophecies about his city.

Access to cards is freed:

  • Prophecies.

 

4th Estate (the forge)

To build the forge you need at least:

  • 1 human;
  • 2 non-human characters;
  • 1 mount;
  • + payment for the costs of this construction.

With 4 Properties:

It reaches the strategist level, which means that:

  • You can participate in the sand games;
  • It is repaired for battles.

Access to the cards is released:

  • Weapons;
  • Strategies.

 

5th Estate (the yard)

To build the yard you need at least:

  • 2 humans;
  • 1 dwarf;
  • 1 mount;
  • 1 weapon;
  • + payment for the costs of this construction.

With 5 Properties:

The browser level is reached, which means that:

  • It is possible to reach new lands.
  • Possible to make alliances to reach more distant lands.

Access to cards is freed:

  • Ship;
  • Neres of the sea;
  • Creatures of the sea.

 

6th Estate (the mystic school)

To build the school of mystical science it is necessary, at least:

  • 1 magician
  • 1 mount
  • 1 weapon
  • 1 ship
  • 1 being from the sea
  • 1 sea creature
  • + payment for the costs of this construction.

With 6 Properties:

The mystical level is reached, which means that

  • It has begun to search for old powers, the very forgotten ones.
  • Evolution of the magicians.

Access to cards is freed:

  • Powers,
  • Beings,
  • Creatures.

 

7th Estate (the great temple)

To build the great temple is necessary, at least:

  • 1 magician;
  • 1 mount;
  • 1 weapon;
  • 1 ship;
  • 1 being from the sea;
  • 1 creature of the sea;
  • 1 be terrain;
  • 1 earthly creature;
  • + payment for the costs of this construction.

With 7 Properties:

The sovereign level is reached, which means that in its glory, it is possible:

  • Reaching the favor of the gods;
  • Achieve the favor of the titans.

Access to cards is freed:

  • Gods,
  • Titans.

 

 

 

 

 


NUC Cards ® 2018
Reasoning and strategy.
An advanced underground game in generation.

Menu English

16 August 2018
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15 August 2018
14 August 2018
14 August 2018

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