It is important to have someone teach the game.

From 2 to 8 players.

Clockwise.

 

Each player will defend a cause and have their own mission.

 

From time to time:

Possible actions during game progress:

 

In turn, depending on the level of your city, you can:

 

 Pick up 1 card from any unlocked deck;

 Build 1 property;

 Negotiate buying or selling;

 Invest in sand games, betting values;

 Go to battle;

 To browse

 

Scenario:

 

Center of the game is the battlefield.

The desert where the wars take place.

There is a gladiator arena.

It also hides the passage to the Tartars, where are imprisoned gods, titans and mortal burials.

 

Each player has their own city (with seven reference properties in all)

These cities, identified by the cardinal points, hence the limit of 8 players.

Beginning the distribution by north, south and successively until the possible consumption of the lands.

 

The properties will be constructed in this order:

 

Downtown,
Marketplace,
Tower,
Forge,
Shipyard,
Mystical school,
Temple.
 

 There are eight decks, to be unlocked, of hidden cards:

 

 No cost of values, fruit of effort:

 

 1st values: coins + gems + objects (starts unlocked);

 

 With possible cost:

 

 2nd characters: humans + elves + dwarves;

 3rd prophecy;

 4th animals + mount;

 5th weapons + strategy;

 6th ships + creatures and creatures of the sea;

 7th powers + beings and creatures (except: maritime characters);

 8th gods + titans

 

 

Note: You negotiate, pay or receive coins, gems, objects, slaves or any card with defined values, except for properties.

 

of evolution

 

The game begins with unlocked values:

 

* coins,

* gems,

* objects.

 

 

 (in each round you can convince a character of these to follow you in your cause, no cost).

 

Note: Everyone can pay for what is marketed. (however, only properties are constructed concerning their own lands)

 

   1st property (city center)

 

To build the city center it is only necessary to pay for its construction.

 

With 1 property:

You reach the leading level.

 : You can recruit allies to your cause.

 

Access to cards is freed:

 

* humans,

* elves,

* dwarves,

 

 

   2nd Estate (the market)

 

To build a market you need at least:

 Have 1 property

 1 human,

 1 nonhuman character,

 + payment for the costs of this construction.

 

With 2 properties:

You reach the merchant level, which means that:

 : One can negotiate with other markets (of other peoples).

 

Access to cards is freed:

 

* animals

mounts

 

 

   3rd Estate (the tower)

 

To build the tower you need at least:

 Have established 2 properties

 1,

 1 nonhuman character,

 1 mount,

 + payment for the costs of this construction.

 

With 3 properties:

You reach the defender level, which means that:

 : His fame grows and there come to be legends and prophecies about his city.

 

Access to cards is freed:

 

* Prophecies

 

 

   4th Estate (the forge)

 

To build the forge you need at least:

 1,

 2 non-human characters,

 1 mount,

 + payment for the costs of this construction.

 

With 4 Properties:

 

It reaches the strategist level, which means that:

 : You can participate in the sand games;

 : It is repaired for the battles.

 

Access to the cards is released:

 

* Weapons

* Strategies

 

 

   5th Estate (the yard)

 

To build the yard you need at least:

 2

 1 dwarf

 1 mount

 1 weapon

 + payment for the costs of this construction.

 

With 5 Properties:

 

The browser level is reached, which means that:

 : it is possible to reach new lands.

 : it is possible to make alliances to reach more distant lands.

 

Access to cards is freed:

 

* ship;

* beings of the sea;

* sea creatures.

 

   6th Estate (the mystic school)

 

To build the school of mystical science it is necessary, at least:

 1 magician

 1 mount

 1 weapon

 1 ship

 1 being from the sea

 1 sea creature

 + payment for the costs of this construction.

 

With 6 Properties:

 

The mystical level is reached, which means that

 : begins to seek old powers, the very forgotten.

 evolution of the magicians.

 

Access to cards is freed:

 

* Powers,

* Beings,

* Creatures,

 

 

   7th Estate (the great temple)

 

To build the great temple is necessary, at least:

 1 magician

 1 mount

 1 weapon

 1 ship

 1 being from the sea

 1 sea creature

 1 be terrain;

 1 earthly creature

 + payment for the costs of this construction.

 

With 7 Properties:

 

The sovereign level is reached, which means that in its glory:

 : the favor of the gods is reached.

 : the favor of the titans is reached.

 

Access to cards is freed:

 

Gods,

* Titans.

 

 

 

 


NUC Cards ® 2018
Reasoning and strategy.
An advanced underground game in generation.

Menu English

13 August 2018
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10 August 2018

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